#DevOps Series: Building Dexterity Applications with Visual Studio Team Services Part 2/3
I am so amped-up after my return from the Microsoft Dynamics GP Technical Conference 2017 in Fargo, ND, where I had a chance to catch up with my friends in the partner and ISV community (more on that in a later post). This year, I had a chance to introduce the topics I have been discussing here in my DevOps series and now that I am back, I want to continue writing about the subject as it gets more and more exciting. In Part 1 of this specific chapter within the series, I talked about building the actual Build-Engine project. If you remember, I specifically said that the build templates provided by Visual Studio Team Services (VSTS) do not fit the bill for Dexterity projects. Dex projects tend to be a bit more cumbersome since we need to have the entire IDE around to compile, extract, and chunk our products. So, it's best if we can isolate these components into an altogether separate project (from that of our actual Dex product) for clarity sake and to maintain our own sanity. ...